[1]潘海,孙博文.基于分形插值的交互式真实感地形生成[J].哈尔滨理工大学学报,2009,(06):30-32.
 PAN Hai,SUN Bo-wen.Interactive Real-sense Terrain Generation Based on Fractal Interpolation[J].哈尔滨理工大学学报,2009,(06):30-32.
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基于分形插值的交互式真实感地形生成()
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《哈尔滨理工大学学报》[ISSN:1007-2683/CN:23-1404/N]

卷:
期数:
2009年06期
页码:
30-32
栏目:
计算机与控制工程
出版日期:
2009-12-25

文章信息/Info

Title:
Interactive Real-sense Terrain Generation Based on Fractal Interpolation
作者:
潘海; 孙博文;
哈尔滨理工大学计算机科学与技术学院;
Author(s):
PAN Hai; SUN Bo-wen
School of Computer Science and Technology; Harbin University of Science and Technology; Harbin 150080; China
关键词:
分形插值 交互式 LOD 真实感 地形
Keywords:
fractal interpolation interactive level of details real-sense terrain
分类号:
TP391.41
文献标志码:
A
摘要:
基于分形插值的基本原理,通过动态加入数据点的方式交互式建立地形模型,根据视点的参数对地形模型中数据点的合并或添加来调整模型的层次细节,有效简化了地形模型的绘制,提高了生成效率.最后利用OpenGL实现了三维地形的可视化处理,从而生成真实感地形.
Abstract:
A modeling method of the interactive terrain is established by adding into data-points based on fractal interpolation basic principle.We depend on factor of viewpoint for coalition and addition data-points of modeling to generation level of details model,the rendering of the terrain modeling is simplified effectively,and the efficiency of the terrain generation is improved.Visualization of 3-D terrain based OpenGL is accomplished,thus real sense terrain is generated.
更新日期/Last Update: 2010-04-13